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<channel>
	<title>Designloom - Weaving Creativity Beyond Convention</title>
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	<link>http://www.designloom.com</link>
	<description>Writtings on Design, Photography, Art and the things that it takes to get projects done!</description>
	<pubDate>Mon, 14 Nov 2011 01:47:23 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Why it means something</title>
		<link>http://www.designloom.com/2011/10/06/why-it-means-something/</link>
		<comments>http://www.designloom.com/2011/10/06/why-it-means-something/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 21:23:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<category><![CDATA[apple]]></category>

		<category><![CDATA[october 5 2011]]></category>

		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://www.designloom.com/?p=139</guid>
		<description><![CDATA[When DOS confused me,
there was a screen with friendlier ways,
when in school I could paint with not a brush
but the tail end of a mouse
when cities grew in tiles,
and school days turned in to hours of imagination in flight
when in college i burned cd&#8217;s not in fire
but in by the speed and grace of laser [...]]]></description>
			<content:encoded><![CDATA[<p>When DOS confused me,<br />
there was a screen with friendlier ways,<br />
when in school I could paint with not a brush<br />
but the tail end of a mouse<br />
when cities grew in tiles,<br />
and school days turned in to hours of imagination in flight<br />
when in college i burned cd&#8217;s not in fire<br />
but in by the speed and grace of laser lights<br />
when in studios i sat kerning letters with small clicks<br />
and typography became the purpose of all nighters<br />
when the canvas of my work grew from beige monitors<br />
to glass marvels,<br />
when every pixel began to matter<br />
and effects and filters and infinite layers added to my plight<br />
when the desk seemed so static<br />
that i had to find a way to carry my glass canvas with me at all times<br />
when the emails poured from these glowing screens<br />
into jacket, jean and skirt pockets,<br />
and the world was in my palm<br />
when I could hear an aria one night<br />
and carry it with me from that day on,<br />
when my father and mother stare through a small lens<br />
and see beyond the four thousand miles that keep us apart</p>
<p>thats when i realize the effect is profound, its deep,<br />
the detail is meticulous and the reasoning simple<br />
thats when the purpose of it all seems obvious,<br />
and yet the path to get there filled with attempts and failures<br />
and versions that never quite measured up</p>
<p>ahh its just a bunch of circuits and wires…..they say<br />
and yet it seems so much more than that</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mary Coleman @ CMU</title>
		<link>http://www.designloom.com/2010/04/02/mary-coleman-cmu/</link>
		<comments>http://www.designloom.com/2010/04/02/mary-coleman-cmu/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 19:58:12 +0000</pubDate>
		<dc:creator>Juliana Diaz</dc:creator>
		
		<category><![CDATA[Design Thinking]]></category>

		<category><![CDATA[Narrative]]></category>

		<category><![CDATA[Carnegie Mellon University]]></category>

		<category><![CDATA[CMU]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[Drama]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Pixar]]></category>

		<category><![CDATA[Storytelling]]></category>

		<guid isPermaLink="false">http://cmu.designloom.com/?p=194</guid>
		<description><![CDATA[I have attended some fairly cool lectures and talks while being in school, but perhaps one of the best ones so far was done by a woman named Mary Coleman. Mary is Senior Creative Development Executive at PIXAR Animation, and she was here as part of an invitation extended to her by a friend in [...]]]></description>
			<content:encoded><![CDATA[<p>I have attended some fairly cool lectures and talks while being in school, but perhaps one of the best ones so far was done by a woman named Mary Coleman. Mary is Senior Creative Development Executive at PIXAR Animation, and she was here as part of an invitation extended to her by a friend in the Drama Department. I being a fiendishly obsessed about Pixar, took this opportunity to see the strings behind the magic of one of my favorite companies and  one i consider home to some of the most creatively sensitive people in the world. Why creatively sensitive? Because these people bring out the best in the work that they do, its not only technologically savvy, its not only visually rich and beautiful, its fun, it has heart.</p>
<p>I have been actively thinking about my thesis, and I have been struggling to talk about why designers are good at what they do&#8230; or better yet, why emotional content is so important to anything we design ( which is why i think designers contribute as much as they do). And the way that that gets achieved as designers is by developing that sensitivity which is not taught in school, it comes with personal reflection and and understanding that whim, magic and the unexplained, is as much part of human need as money , or food or task accomplishment. In another recent lecture by Haakon Faste, a HCI prospective faculty, I saw a lovely hierarchy system which caught my attention.  It was a way of ordering human needs based on manslows views. <img alt="" src="http://upload.wikimedia.org/wikipedia/commons/thumb/6/60/Maslow%27s_Hierarchy_of_Needs.svg/450px-Maslow%27s_Hierarchy_of_Needs.svg.png" class="alignleft" width="450" height="338" /><br />
Maslow&#8217;s hierarchy of needs is a succinct and incredibly simple way at seeing how our world works. Every major product that you have ever owned falls into one of these categories, and in some cases the higher you go up in the pyramid, the less the needs manifest themselves as something physical and the more it becomes something intangible. How does all of this wrap to Mary Coleman&#8217;s lecture? Simply put, at Pixar , story is king, and where does she work? she works in the department that develops these stories. And why do stories matter so much? well because the reason Pixar is so powerful in my eyes, is because they are in one of the higher places in the hierarchy of need, yet their impact emotionally on me is much grater than my need of having a piece of fruit or bread. Of course if i was a foodie you could argue that food could produce a similar high as a Pixar&#8217;s movie emotional charge.</p>
<p>I have always been incredibly curious as to the process by which these ideas get developed at Pixar, I had always envisioned brilliant minds coming up with these genius ideas by themselves in a dark room with a sketchbook, and a candle. Yet i was surprised to find that the majority of story ideas start out as one line pitches that plant a seed, and then get workshopped with a group of story developers to find the potential. And with time (almost 2 years) as a team they refine a carefully crafted story that has happy moments sad moments, humor beauty magic, but most importantly heart. Other major animation studios have tried to equal Pixar on many aspects, and in some cases I have seen movies that have come incredibly close (Kung Fu panda is at the top of my list. ), but for the most part they seem far from achieving the quality of emotion portrayed by Pixar.</p>
<p>It all comes full circle because heart ( not love, but warmth and that positive vibe you get from movies with heart) is perhaps on the least important sections of maslows pyramid. My research is about the emotional value of design, and how we can consider it an equal or weighty aspect of the work we do. Pixar&#8217;s story development environment fascinated me because the exploration to find that string that pulls at your empathy nerve, is something that should be equally matched by designers, perhaps not in the final product, perhaps in the creative process perhaps even as a means to understand the problem, but it should be prominent rather than perhaps simply a sensitivity.</p>
<p>[caption id="" align="aligncenter" width="705" caption="Image from Pixar&#039;s UP  (Images TM &#038; © 1986 - 2010 Pixar. All Rights Reserved.)"]<img alt="" src="http://www.pixar.com/images/up/up2.jpg" title="Pixars Up" width="705" height="313" />[/caption]</p>
<p>Mary was simply fun, because she engaged us on the idea that Pixar is not a one man creative band its a iterative process  ( also a trait heavily shared with design), but while entertainment may need to deal with emotions in a more explicit way, whats to say that our experiences and interactions should not carry that type of power an weight?  Whats to say that what we do in prototyping is not equivalent to workshopping a story idea, and whats to deny that our goal should not be to improve an experience but to induce and experience&#8230;.? who knew this would come out from a lecture about animated movies&#8230;.</p>
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		<item>
		<title>Far too long</title>
		<link>http://www.designloom.com/2010/01/29/far-too-long/</link>
		<comments>http://www.designloom.com/2010/01/29/far-too-long/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 16:23:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<category><![CDATA[Add new tag]]></category>

		<category><![CDATA[Design Business]]></category>

		<category><![CDATA[design theory]]></category>

		<guid isPermaLink="false">http://www.designloom.com/?p=78</guid>
		<description><![CDATA[Its been almost a whole year since i last wrote something under the banner of designloom. While i have been actively keeping a nice online documentation of my time at CMU through the blog cmu.designloom.com I have been somewhat neglectful of the parent Designloom. So why such neglect? Easily put, I&#8217;m in grad school. Complicatedly [...]]]></description>
			<content:encoded><![CDATA[<p>Its been almost a whole year since i last wrote something under the banner of designloom. While i have been actively keeping a nice online documentation of my time at CMU through the blog <a href="http://cmu.designloom.com" target="_blank">cmu.designloom.com</a> I have been somewhat neglectful of the parent Designloom. So why such neglect? Easily put, I&#8217;m in grad school. Complicatedly put&#8230;. design has become infinite in many respects. Not only in its definition, but its capabilities as a practice. A semesters worth of thinking has cemented what I long held to be true, designers can and should have significant impact on peoples lives beyond the web, print or other forms of design that exist out there. Designers are not those who go to art school and not those who use photoshop, but those who think in cyclical never ending phases of creating, improvement and iteration. The design mind is that which has the ability to question the status quo when things go wrong and when things go right.</p>
<p>In this initial paragraph i can begin to sum up why I have been lacking the words to speak about design as I used to. And it is perhaps this hesitation and time to sit and think about my hesitation that has given me clarity as to what it is that needs to be said. Not just fluff commentary on visual design which is easily done, but really dig deep as to why design matters. I hope the few who read designloom have not been too disappointed at my absence these past few months. But be sure to check back as I will be posting on some intriguing ideas of the nature, practice, future and possibilities of design in this new decade. In the meantime be happy and be creative!</p>
<p>Juliana</p>
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		<title>jon kolko @CMU</title>
		<link>http://www.designloom.com/2009/11/23/jon-kolko-cmu/</link>
		<comments>http://www.designloom.com/2009/11/23/jon-kolko-cmu/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 20:25:09 +0000</pubDate>
		<dc:creator>Juliana Diaz</dc:creator>
		
		<category><![CDATA[Design Thinking]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Carnegie Mellon University]]></category>

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		<category><![CDATA[design]]></category>

		<category><![CDATA[Frog Design]]></category>

		<category><![CDATA[HCI]]></category>

		<category><![CDATA[Jon Kolko]]></category>

		<category><![CDATA[Lecture]]></category>

		<guid isPermaLink="false">http://cmu.designloom.com/?p=116</guid>
		<description><![CDATA[
Last week Jon Kolko came through CMU to do a lecture for a very packed room of designers in both undergrad grad HCII and School of design programs.
 While I do not believe he said anything new that would dramatically change the way i see design, he was exceptionally good at highlighting valuable points about [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://designmind.frogdesign.com/files/thumbs/JohnKolkoInteractionDesignIxDA2009_thumb.jpg" title="Jon Kolko" class="alignleft" width="210" height="140" /><br />
<strong>Last week Jon Kolko came through CMU to do a lecture for a very packed room of designers in both undergrad grad HCII and School of design programs.</strong></p>
<p> While I do not believe he said anything new that would dramatically change the way i see design, he was exceptionally good at highlighting valuable points about how to present yourself as a designer and grasp the things one needs to focus on to fully succeed in your quest to become a better designer<br />
<em><br />
*Here are some notes on his talk. (i plan to expand them into coherent paragraphs but, not just yet!<br />
</em><br />
&#8220;Its never been a better time to be a designer &#8221;</p>
<p>It no longer about making things pretty, well that&#8217;s obvious but why? Because people have understood that the problem is less specific and broad reaching. Its not about just making it pretty, it about competing, surpassing the competition and changing the world.</p>
<p>Former models include a set budget and a list of task oriented goals that need to be delivered, vs and exploration of how to see the vision of a company in the future. What do you give them&#8230; ? road maps, experience architecture, knowing how to shift companies as a massive entity. A problem like the turbochef, that deal with not just changing the paradigm of the look and feel, but the interface and ultimately the behaviors of the user who needs to understand the changes of cooking in less time.</p>
<p>Think broader about what design means, pragmatic solutions vs ecosystems.</p>
<p>There is more to design than usability. Its ok to sacrifice the usability if it delivers on the overall experience, how do we make it powerful to make it engaging and make you choose.</p>
<p>Can everything be one click away ( sprint ) where usability was the focus, but its about the magic behind it.</p>
<p>Behavioral shift of usability. We are not making things easy to use, but making things last longer.<br />
How can technology improve the checkout process. How do you apply it in a high level store like prada.<br />
World health day is a course of dreaming - dissemination of a message and people to connect, write stories to a website that get broadcast on times square.</p>
<p>Th HP touchsmart - help up make computing magical. - something that resonates something magic. How do you capture magic. wire framing . Visual design exercises, moved in to the shiny noir language , the magic comes from simulations. Manage the experience of a day to day  feel like , the subtlety of how things change over time</p>
<p>Frog specified all of this stuff though code- xaml c# toolkit that you could - allow the dev team extend their work beyond frogs initial vision, rather than forcing the client to settle on that you hand them a partnership. Last longer than the software that ends up getting designed.  how do you control the finite detail of those partnerships. Dreaming aesthetics, beauty poetry vision culture emotion behaviour passion humanity magic.</p>
<p>the subjectivity is intimidating , the higher up</p>
<p>123456 things that matter when applying for a job.<br />
what separates me from the rest</p>
<p>Know your tools.<br />
Your work is most constrained by the amount of time you have available. get faster at execution so you can spend more time thinking.</p>
<p>Know your methods<br />
The names of the methods aren&#8217;t enough , you need to understand the underlying philosophical and psychological principles that make them work. You are a strategist, and intellectual, ( does it really matter? in the end ? )</p>
<p>Speak with confidence and passion<br />
Your personality displays what you audience to feel. Energy is contagious: so is apathy</p>
<p>Show work YOU did<br />
Team projects are great but make sure you include work that you can claims as yours-entirely</p>
<p>Frame the larger context<br />
Don&#8217;t just tell what you did- explain why you did and why you learned.</p>
<p>Craft us really really important<br />
Its all about details.Alignment font color spelling grammar tone composition.<br />
We are getting taken more seriously.</p>
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		<item>
		<title>Design Thinking</title>
		<link>http://www.designloom.com/2009/10/01/design-thinking/</link>
		<comments>http://www.designloom.com/2009/10/01/design-thinking/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 23:27:37 +0000</pubDate>
		<dc:creator>Juliana Diaz</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[Design Schools]]></category>

		<category><![CDATA[Design Thinking]]></category>

		<category><![CDATA[Article]]></category>

		<guid isPermaLink="false">http://cmu.designloom.com/?p=37</guid>
		<description><![CDATA[I am sure this is a topic worth expanding on a bit more than just the link I am about to post, but for now this will have to do


How to Nurture Future Leaders
Business Week magazine takes a stab at how Design thinking brings creative techniques to business. The only problem? No one can agree [...]]]></description>
			<content:encoded><![CDATA[<p>I am sure this is a topic worth expanding on a bit more than just the link I am about to post, but for now this will have to do<br />
</br><br />
</br></p>
<h5>How to Nurture Future Leaders</h5>
<p>Business Week magazine takes a stab at how <a href="http://en.wikipedia.org/wiki/Design_thinking">Design thinking</a> brings creative techniques to business. The only problem? No one can agree on how to teach its methods<br />
<a href="http://www.businessweek.com/innovate/content/sep2009/id20090930_806435.htm">Read Article Here </a><br />
Is this the trend? Can it hold or is it just a fad?<br />
</br><br />
</br><br />
<img src="http://www.leadershipnow.com/leadingblog/images/process-explained.gif" alt="Could it really be this simple?" /></p>
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		<item>
		<title>And so it begins&#8230;.</title>
		<link>http://www.designloom.com/2009/08/11/hello-world/</link>
		<comments>http://www.designloom.com/2009/08/11/hello-world/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 02:32:18 +0000</pubDate>
		<dc:creator>Juliana Diaz</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[CMU]]></category>

		<category><![CDATA[grad school]]></category>

		<category><![CDATA[Start]]></category>

		<guid isPermaLink="false">http://cmu.designloom.com/?p=1</guid>
		<description><![CDATA[It&#8217;s the second Thursday of my time at CMU. It has been an intense 2 weeks where i have begun drinking coffee once more, I have had late nights working on projects and have been surrounded by uniquely smart people who challenge me in the most peculiar ways. I did not know what to expect [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the second Thursday of my time at CMU. It has been an intense 2 weeks where i have begun drinking coffee once more, I have had late nights working on projects and have been surrounded by uniquely smart people who challenge me in the most peculiar ways. I did not know what to expect when i first got here, but the time of adjustment has made me excited for whats to come. I want the challenge of what grad school brings, I want to know that i will leave here in 2 years time having learned from every possible source that surrounds me. In the meantime i will be using this blog to track the work and life of an Interaction designer at CMU!</p>
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		<title>Why I need to write a book called metrics for designers</title>
		<link>http://www.designloom.com/2009/03/22/why-i-need-to-write-a-book-called-metrics-for-designers/</link>
		<comments>http://www.designloom.com/2009/03/22/why-i-need-to-write-a-book-called-metrics-for-designers/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 05:08:39 +0000</pubDate>
		<dc:creator>Juliana Diaz</dc:creator>
		
		<category><![CDATA[Business Strategy]]></category>

		<category><![CDATA[Design Business]]></category>

		<category><![CDATA[Silicon Valley]]></category>

		<category><![CDATA[User Experience]]></category>

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		<category><![CDATA[web design]]></category>

		<category><![CDATA[Design by number]]></category>

		<category><![CDATA[Design Strategy]]></category>

		<category><![CDATA[Douglas Bowman]]></category>

		<category><![CDATA[Google]]></category>

		<category><![CDATA[Metrics]]></category>

		<category><![CDATA[Product Development]]></category>

		<guid isPermaLink="false">http://www.designloom.com/?p=67</guid>
		<description><![CDATA[I will not be the first to comment on Doug Bowman&#8217;s post about his departure from Google, nor will i likely be the last. But the fact that so many of us feel inclined to say something regarding his experience with his now former employer, makes me question and at the same time acknowledge that [...]]]></description>
			<content:encoded><![CDATA[<p>I will not be the first to comment on <a href="http://stopdesign.com/archive/2009/03/20/goodbye-google.html">Doug Bowman&#8217;s post</a> about his departure from Google, nor will i likely be the last. But the fact that so many of us feel inclined to say something regarding his experience with his now former employer, makes me question and at the same time acknowledge that perhaps the are many Google&#8217;s out there.</p>
<p>When i first read his post, I was pretty much swept off my feet. He was describing in a very accurate way, something that has become my current environment at my job. And it struck me that I was not only stupid for thinking it was only my company that worked like <a href="http://www.google.com">Google</a> does, but that the feeling its designers have about the methods of getting things done were being reciprocated if not mimicked by me.</p>
<p>I have no complains about my job, but I also know the realities of being a designer in an engineering environment. I was speaking not too long ago with a <a href="http://www.bitcontrol.org/">UI Engineering Manager</a> at Apple, and i was telling him about how hard it is to get a design point across some times, and he responded quickly without hesitation, &#8220;welcome to silicon Valley&#8221;. This comment hit me across the face like some kind of giant slap. Had i been so naive to not see it coming, or was i really facing a completely unique development process for the first time? It turns out it was a little of both, and to my incredible surprise, i was completely immersed in the roots and depths of what a metric driven environment is all about.</p>
<p><a href="http://www.designloom.com/2008/09/29/the-elephant-in-the-creative-room-when-numbers-drive-change/">Less than 4 months ago</a>, i wrote a post about how metric driven design was the elephant in the room designers struggled to acknowledge, and it seems now almost funny, because back then i thought it was my inexperience and my newness to the idea of testing that made me think that it all felt like a very unnatural component to be placing in design. I thought i was in a bubble of idealism floating in a sea of delusion, and that soon enough the system would ware me down to the point of simply taking the numbers in stride and becoming a vocal supporter of them.</p>
<p>Four months later I am neither a hater nor a follower. Mr Bowman&#8217;s eloquent writings of the ill fate of metric driven design is not without merit, but he too acknowledged the strength behind the numbers. Google like my own company have managed incredible amounts of success as a result of being able to use numbers to focus the resources of the company to develop ideas that will <strong><em>most likely</em></strong> work. Innovation while being a novel concept, is but a byproduct of being able to deliver on the improvement in performance of things that have already been produced, and refining them till they reach that sweet spot where no more can be done or a newer idea with better results can replace it. And this is the safe path, the path of least resistance, the one that lets you get from point <strong>A</strong> to point <strong>B</strong> because you&#8217;ve measured the possible outcomes of every option between c-z and you are left but with one choice. Its the tendency to lean rather than lunge forward, in the hopes of not investing too much effort or focus and get enough of a signal to then cast yourself forward with full strength. I equate it to<em> Indiana Jones and the last crusade</em>; engineers need to see the path before they can build for it, weather that&#8217;s by tossing sand on an invisible rock bridge or by testing the hell out of a feature on a site, designers are more likely to take that first step as a blind leap of faith and hope to find something to hold them up at the end of that initial stride. Mind you the key factor is that both start with the same amount of information, but only one is utilizing the gut feeling that Mr. Bowman speaks off. It is almost part of the designers process to act this way, because its this instinct that generates that human component that allows people to connect to something designed.</p>
<p>I believe strongly that any sort of product development can&#8217;t be devoid of either approach, but it seems far more of a greater challenge to convince people to spend the time and effort on ideas that are less safe and less predictable, and this is no surprise at all. It just seems like a very impossible task to ask designer to do what they do best while also trying to apeace the non designers and simultaneously justify why taking the risk matters in the end.</p>
<p>I guess i should stop trying to re write what he wrote, after all he probably explained it better than i could ever dare to try, but amidst all the conversations back and forth, it seem inevitable to think that designers should ultimately learn to accept the numbers fully, it seems almost like a betrayal of the core factors that makes us creative. I don&#8217;t think for a second that metrics are a bad thing, but i am also smart enough to know that there needs to be a line clearly drawn in the sand, that separates or at least clarifies how much of these numbers are to be trusted as suggestions or advice and how much of it is gospel. I for one think no number should ever be the reason why a design decision is done, as its far to isolated to convey what the &#8220;best &#8221; thing for any site could be, metrics tend to be so focused that one number could help one aspect of the site, but is that really tackling the overall user experience if that one factor is looked at so closely.</p>
<p><em><strong>A metric should help reinforce the practicality of an idea not, validate it, it should help look at its progress but not dictate its direction.</strong></em></p>
<p>I have come to understand the need for numbers, and i have learnt from many engineers the need to keep these present in our lives, but I&#8217;m not about to relinquish the fight of what it means to design for the best user experience as a whole, and i think this is where metrics can be most damaging if let loose, as they make us loose focus and the ability to see the all to often forgotten bigger picture.</p>
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		<title>Brand, blogs, typography and the irony of change</title>
		<link>http://www.designloom.com/2009/03/18/brand-blogs-typography-and-the-irony-of-change/</link>
		<comments>http://www.designloom.com/2009/03/18/brand-blogs-typography-and-the-irony-of-change/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 21:53:55 +0000</pubDate>
		<dc:creator>Juliana Diaz</dc:creator>
		
		<category><![CDATA[Branding]]></category>

		<category><![CDATA[Business Strategy]]></category>

		<category><![CDATA[Design Business]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[web design]]></category>

		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Brand]]></category>

		<category><![CDATA[Fever]]></category>

		<category><![CDATA[Logos]]></category>

		<category><![CDATA[Matt Cronin]]></category>

		<category><![CDATA[Shaun Inman]]></category>

		<category><![CDATA[Smashing Magazine]]></category>

		<category><![CDATA[Web Typography]]></category>

		<guid isPermaLink="false">http://www.designloom.com/?p=66</guid>
		<description><![CDATA[My blog has been up for the better part of a year now. I was extremely happy when i finished designing it as i felt the design was suitable to not only my design aesthetic, but also it was something that would age gracefully. Like all my websites previous to this one ( currently on [...]]]></description>
			<content:encoded><![CDATA[<p>My blog has been up for the better part of a year now. I was extremely happy when i finished designing it as i felt the design was suitable to not only my design aesthetic, but also it was something that would age gracefully. Like all my websites previous to this one ( currently on version 4 of designloom.) I had always utilized some form of natural/organic component to the look and feel. In previous versions, i had used leaves flowers and basically a lot of green to design my site.</p>
<p>It is because of this that Designloom finally got a proper brand. In late 2008 i started drawing the options of what that could be. I wanted something fairly geometric, and open; using <a href="http://shauninman.com/">Shaun Inman&#8217;s </a>logo for <a href="http://www.feedafever.com/">fever</a></p>
<p><img class="aligncenter" src="http://farm4.static.flickr.com/3167/2783642127_94026c3c8b_m.jpg" alt="" /></p>
<p>as an inspiration, i wanted something that conveyed clean equally balanced strokes . The more and more i refined the idea in my head the more i found a closer sense of what i wanted on the page. I knew typography for the actual words would be key, but secondary to the graphic i would be developing, as this would in turn be the one recognizable visual item that people could use to identify my work and site. All in all the type and the icon would speak to each other; the &#8220;design&#8221; word in the logo would be delicate and thin, like branches, and the &#8220;loom&#8221; would be heavier more like the trunk of a tree and one would reference the round aspects of the icon. In the end i used 2 typefaces which i know many people consider to be a crime, but i had my reasons!</p>
<p>The end result is what ive internally labled as the branch . A set of combined shapes that allude to leaves, capping of at the top with what feels like the beggining of a bloom.</p>
<p><img src='http://www.designloom.com/wp-content/themes/design_loom/images/img-designloom_logo2009.jpg' /></p>
<p>I was extremely excited to release this into the wild, I wanted to start branding my work with this immediately and did so first on the relaunch of my portfolio, and now in the last 2 days with the blog. How ironic that it is on this day that a <a href="http://www.smashingmagazine.com/2009/03/18/10-principles-for-readable-web-typography/">very popular web magazine</a> focused on design would chose to write about my blog ( and many others) as a good example of web typography. Why? well because before the Designloom brand had been finalized and launched, the blog reflected one of the more handmade aspects of my design work. I had taken a very simple font, and overlapped it on top of one of my hand drawn decorative illustrations. This created the headline and top section of my blog, and something that i have gotten a good amount of attention from others viewing my site.</p>
<p>I will probably expand on this topic in a later date, but one thing i still consider key in web design, is knowing that sometimes its key to create environments that dont separate us too much from our humanity. hand drawn illustrations, type and elements are part of different techniques that designers can utilize to bring life to the web in ways that are not tied to how the code displays things. This is perhaps why the old designloom typography was successful, because it managed to live in its environment without causing much disruption, but serving the ultimate purpose of communicating where you where and speaking to the type of place you were in. </p>
<p><img class="alignnone"  src="http://images.patterntap.com/4/5/45697800648ecb7bd871f5.png" alt="" /></p>
<p>What a disappointment it must be for those who have linked through to my blog and stumbled on a site that no longer exemplifies that unique treatment of type, more importantly what will the backlash be for my new logo? will it die at the hands of the few who feel like i&#8217;ve changed the site for the worse, or will it be embraced as part of the natural evolution that comes from being a designer. I love that my work is getting noticed, but now i sit on this very precarious ledge that leads me to question my own decisions with my design. Perhaps it was fine as it was before, maybe i should have let sleeping dogs lie&#8230;</p>
<p>on the other hand, what growth could i have achieved if i never truly ventured into the realm of properly branding my online experience.</p>
<p>A very special thanks to <a href="http://www.spoonfeddesign.com/">Matt Cronin</a> for giving my little blog some designlove, and i hope i have not disappointed him to much with the recent changes.</p>
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		<title>Things that fill ones soul</title>
		<link>http://www.designloom.com/2009/03/13/things-that-fill-ones-soul/</link>
		<comments>http://www.designloom.com/2009/03/13/things-that-fill-ones-soul/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 07:33:32 +0000</pubDate>
		<dc:creator>Juliana Diaz</dc:creator>
		
		<category><![CDATA[Music]]></category>

		<category><![CDATA[eric hutchinson]]></category>

		<category><![CDATA[march 12 2009]]></category>

		<category><![CDATA[santa cruz]]></category>

		<category><![CDATA[show review]]></category>

		<category><![CDATA[the catalys]]></category>

		<guid isPermaLink="false">http://www.designloom.com/?p=62</guid>
		<description><![CDATA[Life can be somewhat full of trivial nonsense. Things that while fun and exciting sometimes don&#8217;t necessarily have the most substance in the world. And for the most part these little things, make us happy sometimes, and there&#8217;s nothing bad about that. However every once in a awhile something as simple as meeting someone, can [...]]]></description>
			<content:encoded><![CDATA[<p>Life can be somewhat full of trivial nonsense. Things that while fun and exciting sometimes don&#8217;t necessarily have the most substance in the world. And for the most part these little things, make us happy sometimes, and there&#8217;s nothing bad about that. However every once in a awhile something as simple as meeting someone, can be&#8230;. well&#8230;. totally worth it.</p>
<p>This past month i have had some random <a href="http://www.flickr.com/photos/julianasur/3302368459/" target="_blank">brushes with fame</a>, through film festival parties and some other events along the way. In most cases i act a little bit below my years and indulge in the act of drooling over certain people, weather its because i admire their talents, or because the celebrity factor gets the better of me. But when i think about it, its all trivial, the oggeling and the groveling over some of these people. I mean seriously they are just people.</p>
<p><a href="http://www.designloom.com/wp-content/uploads/2009/03/eric.jpg"><img  title="Eric hutchinson" src="http://www.designloom.com/wp-content/uploads/2009/03/eric.jpg" alt="" /></a></p>
<p>THAT IS UNTIL you meet the people that matter. I saw a young man perform tonight, and he put on a great show, with a crowd that not only had not heard any of his music, but was there to see the follow up act ( one i totally bailed on so i could drive home in order to wake up for a 9AM meeting tomorrow). He tried his bestest to get this crowd going, but it was unfortunately small and lacking the attention span to appreciate  what they had before them.</p>
<p>Most people will laugh at me for posting some of this, if anything simply because ive been known to have the musical taste of well a 12 year old, but my sense music and eclectic mix of likes and dislikes has meant i hear just about everything you put in front of me and for the most part can identify things i like in almost anything from country to rap. I am a true connoisseur of movie soundtrack and perhaps the only area i will be extremely knowledgeable on, but with the rest of the music out there, i simply listen to things and find the ones i like and carry them with me until the end.</p>
<p>Needless to say as i heard <a href="http://www.erichutchinson.com" target="_blank">Mr. Eric Hutchinson</a> this evening, at <a href="http://www.catalystclub.com/" target="_blank">the Catalys</a> in <a href="www.ci.santa-cruz.ca.us/">Santa Cruz</a>, i felt that combination of slight starstruck and giddyness, but also a sense of respect and admiration for someone who writes music i not only love listening too, but ADORE singing. Its music that connects with me at a much deeper level. If today in that room of people who simply don&#8217;t know who Eric is and who will maybe just maybe scratch their heads for 2 seconds and listen closer to figure out what it is they&#8217;ve just heard and how catchy it is&#8230;. then i can safely say Eric has done his job, and I can be happy that more people can marvel in the melodic goodness that is his music.</p>
<p><a href="http://www.designloom.com/wp-content/uploads/2009/03/dsc_7475.jpg"><img title="dsc_7475" src="http://www.designloom.com/wp-content/uploads/2009/03/dsc_7475.jpg" alt=""  /></a></p>
<p>The stage is like a little bit of playhouse for him, you see his moves clearly without hesitation, which are very controlled and calculated. but he comes of fresh as a butterfly, and can be as self deprecating as the rest of us, particularly the comment made just before the last song of his set were he kindly reminded those folks who where just stepping in the room that they had just &#8220;missed his entire set&#8230;thanks&#8221;. The snarky tone and the cool delivery make him so enjoyable to watch, that i kept hoping he would do the JT skit simply because in those few moment of folly, people can start to appreciate the skill it takes to sing as he sings and to carry the soulful tunes he carries so well and not be too serious or too full of himself! He did the best he could with the crowd that he got and that is a tough gig to do in the first place&#8230;..</p>
<p>I met him after the show, he signed the sheet music to one of his singles, and he let me take a picture of himself with me.</p>
<p>Of all my encounters with fame, this is perhaps the one that&#8217;s meant the most, not because it was status quo to be in admiration of the person on stage, but because I love the craftsmanship of his music, i love the way it makes me feel and i love the way it makes the trivial things kind of matter, because put simply that photo and that signature represent a true artist, and I have a lot of respect to have a little piece of that!</p>
<p>it also makes me want to sit at my piano and properly record the crap that i write, hahah cause for better or for worse that also makes me happy !</p>
<pre><em><strong>when bernadette comes I get lost on her time
she&#8217;s much too sweet and she&#8217;s always gonna be
when i return to her arms and her eyes
it might not be the same but it&#8217;s alright with me</strong></em></pre>
<p>Ok its all right with me - <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=275498144&amp;s=143441" target="_blank">Sounds like this </a></p>
<p><em>went to a party on the side of a hill<br />
met three latinas who had gotten their fill.<br />
they told me &#8220;nobody ever gets us down on our knees<br />
simply to help us take a load off our feet.&#8221;</em></p>
<p>Oh! - <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=275498144&amp;s=143441" target="_blank">Sounds like this </a></p>
<p>If you get anything out of this, its that you need to listen to his music&#8230; and thats about as much PR as i can do for the man!!!!</p>
<p><a href="http://www.designloom.com/wp-content/uploads/2009/03/dsc_7476.jpg"><img  title="Sheet music with signature" src="http://www.designloom.com/wp-content/uploads/2009/03/dsc_7476.jpg" alt="" /></a></p>
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		<title>Managing visual expecations</title>
		<link>http://www.designloom.com/2009/03/02/managing-visual-expectation/</link>
		<comments>http://www.designloom.com/2009/03/02/managing-visual-expectation/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 04:25:14 +0000</pubDate>
		<dc:creator>Juliana Diaz</dc:creator>
		
		<category><![CDATA[Interface Design]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[Admissions]]></category>

		<category><![CDATA[College Applications]]></category>

		<category><![CDATA[GRE]]></category>

		<category><![CDATA[Test Interface Design]]></category>

		<guid isPermaLink="false">http://www.designloom.com/?p=59</guid>
		<description><![CDATA[Understanding the disconnect of design across everyday experiences.
It has taken me the better part of 3 months to digest my GRE experience. The Graduate Record Examination is a standardized test used to evaluate possible candidates who are seeking a graduate degree. I am one of those candidates. In the fall of 2008 i started the [...]]]></description>
			<content:encoded><![CDATA[<p><em>Understanding the disconnect of design across everyday experiences.</em></p>
<p>It has taken me the better part of 3 months to digest my GRE experience. <a href="http://www.ets.org/portal/site/ets/menuitem.fab2360b1645a1de9b3a0779f1751509/?vgnextoid=b195e3b5f64f4010VgnVCM10000022f95190RCRD" target="_blank">The Graduate Record Examination</a> is a standardized test used to evaluate possible candidates who are seeking a graduate degree. I am one of those candidates. In the fall of 2008 i started the process of applying to graduate school, to pursue a masters degree in Interaction design. I had long been thinking that this was a path i wanted follow and i felt it was in the perfect point in my career where I had gathered enough experience, a strong resume and a portfolio that were worthy of acceptance into some of the programs I wanted. While to date i have only heard back form one of the schools, regarding  my application, one thing has struck me about the entire process of applying to grad school.</p>
<p>The first and most painful thing to admit about the whole thing, is the time it takes to get the whole thing started, completed and mailed or submitted. And while i would love to dive into the whole process which has taught me a series of important lessons regarding scheduling and process. There is one thing in the entire process which can&#8217;t go without some form of commentary or call out simply because the irony behind it is so good that i could not just let it sit there.</p>
<p>I started this post with saying that the GRE is a test that is usually required for admission to most of these schools. When i went through the application requirements, i squirmed immediately as soon as i saw that a standardized was required. Aside from the basic fact that math is one of my weakest subjects, I had for a long time thought i was done with it and basically archived it in my mind. When the realization that this was going to be my biggest hurdle, i decided to attack the problem head on. I knew my strength was clearly not in numbers, as i had spent the last 9 years not even once considering a mathematical formula or problem. And while most people will point out that math in these exams is pretty basic, for a mind who has made a distinct effort to pretty much block it out, the math aspect of this exam was scaring me to no end. Like i said, i dived in, i started a prep course with kaplan and went on to get a math tutor to help me refine my skills as much as possible and after 3 months of preparation. I took the test. IT DID NOT GO WELL.</p>
<p>I would like to say that many reasons could have contributed to my utter failure, but if i could really pinpoint it on 2 things, the ones i want to call out the most are time, and DESIGN&#8230;</p>
<p>Our world is constantly evolving, and while some things may lag behind the times as far as technology and implementations are concerned, most of our every day interactions with technology seem to move at an equal pace that seems comfortable and for the most part not too awkward. Most basic interactions evolve in tandem to each other, everything from ATM&#8217;s to cashier checkouts, to the way you pay for gas at the pump to how you use your mobile phone, and how that is reflected on other household appliances and consumer goods.  There are always exceptions to this, the GRE interface is one HUGE And horrid abomination of what a test experience can be.  Its seems like the last 10 years of interface design and user paradigms have been intentionally been neglected by whomever decided to design this test interface. i have been forced to sit in a computer for 3+ hours trying to answer questions on a screen that makes me feel so uncomfortable, i would have paid to have the test be on paper and manually write my essays rather than sit in front of the screen these people seemed to have deemed appropriate for test taking.</p>
<p>When i sat down i was not only sitting in a station that was filthy, but for the lack of a better description, a station that felt like it was back in 1995. As my test started, i was introduced to a black and white almost DOS like screen. No text aliasing no colors, and a resolution that I can only imagine was somewhere around 600&#215;400.</p>
<p>What is so wrong about this? At this point the SAT fill in bubble answer sheet would have been a better experience. I couldn&#8217;t seem to grasp how a company that is the sole provider of standardized testing, that has a market cornered when it comes to these types of test and generates enough income from each of the students who sign up, could in fact be so careless to provide people with the type of experience they provide. I know that they are trying to generate an experience that can be replicated in multiple countries and under multiple technical restraints. Im sure the back end application that runs the tests is lightweight simply so that it can be run on machines that perhaps are from 1995 simply because that&#8217;s the only option available. However taking into account how the Internet has managed to deliver information across as wide a spectrum as it has, in such visually compelling ways, it seems unusual that these folks would consider themselves as limited as this experience leads me to believe they are.</p>
<p>How is it possible that while i read an article no longer that 3 paragraph long, an article that i have to reference multiple times in order to write a response to it, i am I forced to scroll every time i want to read the next paragraph. How is it that there is no manipulation of the text sizes that display on the screen. Why is it i have to read 4 or 3 words per line before i move on to the next, when simple convention states that I can read as much as 2 whole alphabets before my eyes start having problems deciphering lines &#8230;.I simply don&#8217;t grasp how this interface with its ABCD options made it past as many people with little number of complaints.</p>
<p>Perhaps im spoiled and maybe the irony is only understood by me, but the result of said test might be the deciding factor on weather or not I get to go to school precisely so i can better understand how to best deliver these types of human computer interactions to people. All because the overall test experience that was used to take one of the entrance exams is so poorly designed that my focus shifted constantly to how much i could not only fix this, but make it acceptable to 2008.</p>
<p>Maybe my ADD is to blame, I should have just focused on answering the question and moved on. And i did as much of that as my brain let me &#8230;. but at the end of the day my gut reaction and the instinctively negative experience i had with the interface will forever mare the GRE for me. I have had all sorts of apprehensions about taking it again. Some of them simply in protest of having paid as much money as I did, for something that feels like it was designed and built in 1990 and has not changed since.</p>
<p>Why is reconciling this design problem so important to me at this point? because this specific interface taught me a good lesson in design principles,<em> just because you know it can be one way doesn&#8217;t really mean it will be that way.</em> This is true of almost any set of expectations one has on just about any subject or topic, but for me it seems that design often creates paradigms which are hard to break out of, and when we do encounter them as different entities of our everyday experience, they can cause a minor hindrance or hurdle. Its almost like the importance of having software be able to be backwards compatible&#8230; do our minds need to have said ability in order to properly process things, or can we push the learning curve to too high a place so that the basics then have to become another learning experience.</p>
<p>Interface design battles consistency and paradigms shifts on an almost daily basis, simply because humans evolve and with it technology also evolves, but at what point do we cease to worry about what we have left behind, and more importantly how much effort are people really putting forth to make current experiences feel current and how long will that current aspect last before the next paradigm is introduced? Is it best to keep everything Wicked simple in the hopes of catching everyone on the same playing field? nd having them not struggle to learn something new?</p>
<p>Im still on the, &#8220;if its worth building then its worth building right&#8221; camp&#8230; but some can argue this point easily, and that becomes a whole other post!</p>
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